Tag Archives: game development

LazyFerret Studio Insults Ferrets and Studios Everywhere

It’s all too often that some dumbass kid has a grandiose idea for a video game, and comes to Kickstarter acting like most of the hard work – coming up with the idea – is already done, and money will do the rest. I write these posts partly to present the reality of the situation, whether to the creator or anyone else even thinking of doing a similar project. And hey, they’re a bunch of naive kids, so they don’t know any better.

So when I see a fucking full grown ass adult coming to Kickstarter with even less preparation than any dumbass kid, I have to reflect on just how fucked humanity is with these people around. For anyone who thinks I’m too harsh on the little brats, I want you to look closely at this asshole, and realize that this is the kind of shit I’m trying to prevent in the future.

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Enter LazyFerret Studio, a 35 year-old man who knows some programming languages, has a really vague idea of the game he wants to make, and only wants $50,000 to get some art into it.

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Yogfail Failventures! (or Brace Yourselves; Winterkewl is Coming)

First of all, I’d like to thank the press boom following the announcement of the finale to the protracted failure that was Yogventures for getting this blog some extra views. And for the chuckle that it was being found under the search term “yogscast game fail”. That’s all I’ve ever wanted: for someone to Google a failure, and have it lead them here.

Wait.

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