Monthly Archives: February 2013

Spinsters of Game Journalism: Skullgirls

Journalism can be tough. As objective as you try to be, every detail of your article is likely to be dripping with bias.

This blog can not claim to be objective, and that certainly was not my intention for it. But this isn’t a news site. It’s not meant to provide information so much as entertainment – mine, to be precise. If you get your Kickstarter news from me, then I feel sorry for you.

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But when a site that is a news site presents propaganda in the place of news, then we have a problem. But we’ll get into that in a moment. First, I want to discuss an article that I feel is reasonable, and then compare that to one significantly less so. First up, the Kotaku article. Continue reading

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I Hate You All: Headdeskgirls

Things have been busy lately, and I haven’t been keeping up with Kickstarter as much as normal. However, I can always count on friends who actually enjoy this ranting of mine. I was tipped off this week to a crowdfunding project practically designed to make me rage. It’s bad enough when you want $150,000 to make your indie game. It is entirely unforgivable to ask for $150,000 to make one DLC character for your game.

If you’ve been more diligent on gaming news than me this week, you may already know what I’m talking about: the Skullgirls Indiegogo project. Continue reading

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Dragonfly Chess Sends My Brain into the Seven Realms of No Return

Hello, DavidGaames here, and I’ve set up an interview with the video for the Dragonfly Chess Kickstarter. Because I’m interviewing a pre-recorded video, it won’t actually be responding to my questions, but based on the video itself, talking with creator Paul Lorence wouldn’t be much different. So let’s get right into it. What is this project you’re working on?

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Axis Fail Factory

Morecraft just didn’t craft fail fast enough. That’s why the Axis Fail Factory is here to fulfill all of you fail needs.

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I bitch a lot about people trying to squeeze a salary out of backers to make their games. And while I’ll continue to do that, I actually think that Matt and Tammy McDonald are onto something more ridiculous: trying to squeeze $400,000 out of the Kickstarter community to make a tool to make games using a tool to make games. Continue reading